You can also drag drop files/output paths in to relevant textboxes.Īny issues/feature requests, just note them here and I'll see what I can do. Clicking on an asset will attemp to load it in the asset viewer window (Supports most text/image/model file formats. Once extracted, you can search through the extracted assets (via name/file type) The tool will then extact all the files in the unitypackage file to your specified output folder. Add the path where you want the assets stored in the 'Output' textbox. Add the 'unitypackage' path to the 'File to extact' textbox (If you click 'Select' it will open a file select window automatically pointing to the default 'unitypackage' folder) So I made my own, which I'm sharing here if anyone else would find something like this useful: With UABE, you can easily extract textures from unity games, as well. (The tools/script I found I couldn't get to work) It is a free, open-source application that can handle an extensive collection of bundles. Make sure that saved it in the right format (the same as the original), and that the file size is the size of the original file.) Put the modified image to the. I've recently started playing around with Unity and wanted to create an assets library but couldn't find a tool that would let me extract the assets from a.
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